Campaign Date: 25/2/850
The charismatic bard had just convinced the Gnoll warband that they really wanted to desert their Master. The spellsword (less charismatic and more intimidatory) uses the Choking Grip spell on the Gnoll leader to convince him that not only does he want to desert but he also wants to join the newly raised army of Chaotic Incompetency. One failed save, 5 points of damage and a really good intimidation roll later and the spellsword is the brand new leader of a war band of nine gnolls!
The party then spend some time smashing in a door with a wall behind it, although they did disable the trap first. This attracts moaning creatures (never went looking for them), zombies and more gnolls! Leader of the gnoll patrol gets killed in very short order and the remaining two gnolls sign up for a stint in the army of Chaotic Incompetency.
Quickly realising (nearly an hour later) that they should be getting on with the plan, the party head north towards the known lair of the bugbears. This proves to be another short fight with the leader and his hench-bugbear being killed and the rest surrendering to the might of the army of Chaotic Incompetency. The gnolls are left to deliver the coup-de-grace to the remaining bugbears which results in a delightful meal of freshly slaughtered meat.
Some more time is spent determining that there is no way out of the bugbear lair (by wasting another hour smashing doors) and eventually the party make their way back along the corridor they came up. A wandering ogre is encountered and despatched with alacrity, but not before Turoko (the hireling Mystic) is killed, having his entire lower body crushed. Some discussion is made with regard to putting him out of his misery (no cleric, no suitable healing proficiency and no herbs mean no hope for Turoko). The consensus is that Kobort would not be happy and so Turoko is left to die in agonising pain after 10 or so minutes of anguish and suffering.
The party then work out that they have come around in a circle and rediscover their entry point. They smash in the doors in the cellars to discover an extensive trove of provisions and equipment. Probably enough to outfit an army of Chaotic Incompetency.
A shame you don’t get experience for attacking doors though. Kobort did at least 200 hp damage, but a number of wandering monsters (attracted by the smashing of doors) and a small warband of gnolls defeated along with a haul of equipment should surely result in significant XP awards all round…